Quotes like that are pretty meaningless these days. I'd say there's a very good chance of acquiring each of them for your respective systems in about 3 months.
Sounds a bit like William Gibsons "Neuromancer" or one of the sequels, ICE is the security system on computers in those. Not read them for years though, could be wrong.
I dig this new setup The banner is awesome. But one question how does one get to banner status? Will there be a voting system of a general conscious of awesome?
it looks like they send the terrain to the GPU as a texture and generate the mesh there instead of making a mesh and sending that to the GPU. This isn't exactly revolutionary - in fact, it's generally what you should be doing. you don't have to store lods, you can take advantage of your texture streaming system, you can…
Hello there! I'd like to make some cool vfx stuff for your project. Work with unity particle system and traditional animation. feel free to contact me! SergeySavvin215@yandex.ru skypeId: Buka215 other artworks
Okay, so I know the traditional type uses Diffuse, specular, reflection, gloss etc. etc. I want to know what kind of maps does PBR system use and how to create those?. Thanks!