Thanks for the feedback fearian, I think you are right I went a bit heavy-handed on the grunge in this one. I toned it down, and took of some so I hope the textures look better now. I also highlighted some edges and painted in subtle shadows in places to give the cannon more shape. Also Added in the treasure chest. The…
I would consider putting smaller details all over the model, right now it feels a bit like a rough block out! try and add veins to the wood, and depth to the texture. If you check this reference you linked above, you can see that there is a 3D feeling even to the flat texture, the "veins" on the texture has thickness to…
Yeah I can understand what you're saying, but please don't go dismiss inaccuracies as deliberate choices. When it comes to cars, I think it should just be done right if you're basing yourself on a real one. There's no point in deliberately going for only partial accuracy, other than showing that you're unable to see the…
About the puddles: They are actually super simple! just a vertex Paint material with my floor and a black material with roughness of 0 and metalness of 1 for the vertexpainting. I think what really makes the relfections nice is the Screen Space Reflections option and the Distance Field Ambient Occlussion (DFAO). And also a…
Hehe nice of you to post it here Davision! I didn't look at your file yet but the spec not behaving well might come from a material not instanced/parented to the correct base shader. Did you use Base_02 as a parent? If I understand the engine properly a completely custom material assigned to a bodypart won't display…
Thanks, woogity. I'll try and address each of your comments here. On the positive points: Thanks for the comments on the mystic guy. I'm glad he reminds you of a del toro creature, I love that guys work. About the piercings on his back suggestion, they're already there :) I'll post a back shot of him in a bit. The dangly…
This is a hard thing to do Scott; give an animal a humanesque stance and demeanour. But i think you've pulled it off. The armour looks a little 'airbrushed' right now. I Perhaps it just needs some texture. Still perhaps it wont really matter If it's getting an env. map. As for the edge flow issue, well, it's not nearly as…
So after setting everything up (maps and mesh) in DDO and baking the maps, i opened up 3DO, to find out that i most likely need a new disk. Right after opening up 3DO a message popped up saying that i should close Photoshop for insufficient memory. When i pan the view it turns pitch black and once i'm done the image/mesh…
Hi everyone, I wanted to introduce myself and also share a project I’m currently working on. I’m Dan , a self-taught hard surface 3D artist, and over time I’ve mainly focused on modeling props for games. Most of my experience comes from the more traditional low poly / high poly / bake workflow, especially for smaller…
Finished Video of the Environment: [ame= http://www.youtube.com/watch?v=EJxETglTpzg]Cryengine 3 Bathroom Study - YouTube[/ame] Hey guys I just want to share my latest environment piece. I did this project to further learn the advance features of CE3 and to practice lighting in-depth. My main goal is to know the necessary…