it looks kinda washed out , since the color kinda blends with the grey . Also doesnt make much sense a forbidden sign wich are always red to be blue ( wich mean something you must do/follow :) )
[ QUOTE ] and heres to a future without tubboy being a tool all the time. a future where tub just kinda chills out and blends into polycount society as one of us. [/ QUOTE ] Nothing like the group think ehh?
I noticed the harsh black line on the bottom of your grass. I suggest adjusting your alph on the bottom of the grass to look a little more like the top. It should blend better that way. Besides that it looks great!
Yeah I've been following this for a while and it's really nice. He did a really good job blending those rock models into the displacement floors and the lighting is awful nice. If only the Episode 2 caves looked like this!
I've been trying to UV map an object relative to a flat plane, so that at the right angle, the object blends with the plane like a chameleon. Problem is, the "Project from view (Bounds)" option only snapshots the model orthographically, when I'm going for perspective. How do I get it to do this?
Can someone have a quick look at my .blend file? Thanks -- **UPDATE** -- Well, I do not know what happened but after starting a new file the Fill was behaving as expected. Go figure! Btw, I should have mentioned that this is using the new Alpha 2.80.
What's the best way to blend seams in textures and is there a tutorial out there you can point me to? I have access to BodyPaint, Photoshop, and ZBrush only. The only tutorial I have for BodyPaint doesn't cover projection painting using actual photos which is what I'm using. Help would be nice.
http://www.neilblevins.com/cg_education/blended_box_mapping/blended_box_mapping.htm Wondering if this has been integrated or added to Blender. material nodes in the node editor. From my research, I found this: https://www.blendswap.com/blends/view/78446 Does still need to be downloaded and used? Or Blender has this now?…
Hello, @EarthQuake Do you have any idea why my albedo (metal) map is not bleeding? It occurs to me that all of the other maps are performing excellent, but the albedo metal is the exception. I show you my configuration.
looks plenty realistic too me. Only thing that looks a tad off maybe is the blanket on top of the bed, mainly the side facing the camera. Especially beneath the pillows. Looks hard somehow and blends into the carpet a little bit.