After a long brake of not doing 3D outside of work im back with the lowpoly/baking done(30K triangle), Blender gave me a hard time since I am used to do it in 3dsMax (might do a step by step of how I prep my mesh for marmoset baking). I wanna start doing some rigging test(still in blender).
Not sure how much you know about BRDF, but this pretty much explains it: http://docs.autodesk.com/3DSMAX/15/ENU/3ds-Max-Help/files/GUID-8A661F93-AC62-4733-A675-1A4324DA026B.htm But instead of tweaking the BRDF curve you can use IOR value that can be researched easy. Here is an example:…
There are a few that I follow but none of them seem to be very active.... https://www.reddit.com/r/3dmodeling https://www.reddit.com/r/computergraphics https://www.reddit.com/r/lowpolyTutorial https://www.reddit.com/r/Maya https://www.reddit.com/r/3dsmax https://www.reddit.com/r/Daily3D https://www.reddit.com/r/low_poly…
I do the same pretty much, although I don't even bother merging them; just process, decimate and export all subtools within the decimation master, and then I attach them if needed in 3dsmax later on. I find it more of a pain to detach high poly elements from one big mesh, it super lags on my computer :poly132:
I use 3ds max personally. http://cg.tutsplus.com/ and Eat3d.com are good places to start looking at some tutorials. Most of eat3d videos cost money but they are all really awesome. They have a great 3dsmax 101 that will teach you the basics/intermediate functions of the program. I know it cost money but if your serious…
Unintuitively, the "Startup" folder is evaluated after all other script folders, just after the default scene is loaded. You need to place your global.ms file in a user-defined plugin folder. Please read this article on the script evaluation order.…
Vertex color is interpolated in a linear way. The distance between two vertices directly controls the width of the gradient between them. You need to change the topology of the model to fix this. You can fix this by selecting an edge loop, turning on Edge Constraints, and moving it.…
It's an enjoyable and educational 4:25 hours.What can I say,many Thanks,man!Learned some new tricks like the power of plane modeling,usage of geospheres and some nice tricks i didn't know in 3dsmax(im using modo). Now I'm stoked to make some weapon/mechanical stuff :) Great work and thanks again for the brush pack.
Yes and no. To clarify, it would swap out the model asset with new geometry imported from 3dsmax. It would just be a fast way to visually assess what variants are used for each cube type, and rapidly replace assets as the pipeline updates. That way we could grey-box, then go back and replace the grey box with finished…
If you are using a recent version of Max, 2016+EXT or 2017, you can use Animation Presets. http://help.autodesk.com/view/3DSMAX/2017/ENU/?guid=GUID-308209EF-063B-4117-975F-75B9CCD2BC25 Note: I had a long pause of about 15 seconds after applying the preset. I edited that out of the GIF to keep the file size down.