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3ds max blurring a texture map

polycounter lvl 9
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BohSheh polycounter lvl 9
I had done multiple vertex color and now trying to get uniform gradient on all the edges .

I was planing to sharpen by clamping all the values and later on blur it so that it smooth out evenly to get the uniform gradient I wanted . However , I dont find any possible way to do that .



As you can see the quads are not evenly distrubuted near the edges thus the gradient seems uneven in length for some edges .
I wasnt planning to modify all the geometry verts one by one to get that effect since it is really troublesome .

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