Yeah, it was a combo of a few factors: 1: having a large pool of talented painters (concept/diffuse people) who lacked tons of 3d experience but knew photoshop well & were supposed to drive the look of environments 2: having a large pool of pre-existing painterly diffuse maps 3: having a *very* distinct style-goal in mind…
thanks for the feedback guys, yeah its an interesting one. I feel as though my character work is not really progressing and that i am only going to be judged how well I can do zbrush cloth lol. I started out as a texture artist and i really enjoyed that, but the sculpting thing just irks me at times. I mean jeez all that…
I would push the posing further on the takeoff by going for even more of a C shape. I think that having her legs trail behind will help act almost as a smear, which will have the action read better since she's moving quite fast. In your shot f72 is beautiful and reads really well, then 73 is kind of a jumble of limbs…
re: Facial anim... Disclaimer: i could be 100% wrong about all this, and I DO think its amazing, but... From what I can see in the trailers released so far, it seems to me the topo of the heads is some weird dynamic displaced/normal mapped thing, rather than being well animated/crafted heads by a more traditional…
Hey everyone! Thank you for the positive feedback, it's very encouraging Nina I. Thank you! I love seeing fellow artists texture flats too, so I'm more than happy to share my own :) Thegodzero Thanks man! You can steal my layout any day :D ! Seriously, I'm gonna share my blogger setup for it below. It's nothing special,…
Here is a new spec from Arbico for £855 which I like PC CaseRaidmax Galaxy Black - Included Case Fan1 x 120mm Standard Case Fan - Included Case Fan ControllerNot Included Power SupplyQuiet Xilence 580W 2 x PCI-E (+£40.00) ProcessorIntel Core i5 2500, Quad Core (1155, 3.30GHz, 6MB Cache) (+£25.00) Heatsink & CPU FanQuiet…
I'd like to give a little feedback relating to the body mechanics on the first shot as with a few tweaks I think you can get that to be a nice opening. First off, he accelerates extremely fast towards the block. But doesn't look like he generates enough momentum to physically do that. Between frames 103-120, he lights the…
I remembering driving down to seattle to pickup Sonic The Hedgehog when it first came out. I bought it for 60USD which at the time was probably like 100CDN when converted lol. Good times. Anyways, cool looking rendition; Very interesting to see this content taken to a more realistic approach and I recognized it instantly.…
Yeah, look up Render to texture in Max, its the Max equivalent of Transfer Maps. You'll want to add a projection modifier to your low-poly, add the high poly stuff as reference geometry (note: open up your groups first or else it won't see your grouped stuff in the selection list. Likewise, drop an edit-poly modifier on…
512x512 isn't bad for your portfolio, as you want to show off your texturing skills. But depending on the game the amount of texture space you should use for that varies wildly. If it was a player-held prop, like say a third person game where you can beat people with it or throw it, 512x512 would be okay. If it's just…