OrganizedChaos, amazing sculpt! I can't wait to see your final. I've been working on retopping my Hellboy Hulk for comiccon. Although there isn't a poly limit, I wanted to work with lower geometry. I've been really enjoying the satisfaction of getting clean normal maps on lower geo. Threw it in Toolbag to get a better look…
Oh and if your in school you need to work outside of class. I spend hours reading tuts and trying new things by myself. Don't be like other kids in my class that just do what the tacher says to just get an A. I hate to say it but I would bet money they wouldnt get jobs after graduating.
The series is kind of standing on wobbly legs, just doesn't feel as cohesive as last season, but once the strike is up I'm betting things will pick up again. It'll be great if Peter started getting a grip on things and not being so damn gullible over and over again, the dude has the most powerful ability and he's…
JUNIOR ANIMATOR A Next-gen AAA-titled video game company in Northern California is looking for a Junior Animator to come aboard to work on their latest unannounced action title on the Xbox 360 and the PS3! As a junior animator you'll be using cutting edge hardware and software for the animation of some of the most…
SENIOR ANIMATOR A Next-gen AAA-titled video game company in Northern California is looking for a Senior Animator to come aboard to work on their latest unannounced action title on the Xbox 360 and the PS3! As a Senior Animator you'll be using cutting edge hardware and software for the animation of some of the most…
Hello i would like to share with you my lates project. i finished viking house inspired by real viking house in trelleborg, Denmark. I made building with simple meshes and for the first time i tried and used trim sheets. Then i made bigger props as tables , chairs , fireplace and so on and i finished it with small props as…
streaming and virtual textures, while very nice are not relevant to this issue The spline system seems to work fine on my large nanite landscape (10x15km) and while it's a little clunky I can't say I'm having any major problems with it. I'm not building anything as dense as New York though. Your biggest problem with…
Looks good. Clean bake. My only thoughts are that it's a rather lofty polycount for such a simple asset. For current gen ps4 x1 3 is nothing in FPS weapon terms. However I'd personally like to see it closer to 1250. You should be able to get the same amount of fidelity focusing on the view perspective with that polycount.…
Usually when you create guns it will be baked from a high resolution model on to a low resolution model. From that you'll get an occlusion map and a normalmap (or what ever you choose to bake out). That's almost always your base to start from. If you don't know what a normalmap or a ambient occlusion is you can find…
Very damn cool Erik! You have the cheekbones nailed. I agree with some earlier comments about your Pacino face feeling too long, but Im not sure I would go as far as Idanes paintover there. It feels a very long way from this: Heres how I tend to nail a likeness: Get yourself 3 types of reference that serve different…