Going to be working on some renders and do some modeling. If you are bored come join my stream and talk to me in the chat!!! http://www.twitch.tv/theryanhawkins Stream: OFFLINE
I'm looking to work freelance. I worked inhouse at an indie dev for 3 years making several XBLA games and have done freelance work on titles like Alien:Colonial Marines and Damnation. Please have a look at my work. sample! more at my site! http://adrianzamora.carbonmade.com/ email! adrianzamorawork@gmail.com thanks!
It started out as a project that help me kill the boring time i get in my design classes, learning about off topic things all the kind blabla... The original concept was ment to be something near to a hot rod with cannon attached on them. But during the block out stage i decided to give it wider design, since the old…
Always wanted to build Spike's Sword Fish from the anime "Cowboy Bebop" and that is what I plan on doing for one of my Senior portfolio pieces. End goal is to have a high poly and low-poly and possibly rig and animate or even build a scene with some lighting and particles!:thumbup: Crits/pointers are always welcome :)
Hi, We are looking for a creative individual interested in creating a next-gen concept car. * Strong Portfolio showing * Work experience in high detail modeling & texturing * Requirements are sent on request. * Love for concept cars is a must. * Deadline is tight. We would love hearing from you. Bongfish GmbH…
Have a very high degree of expertise in working for games. Contact Information* Email: rajsinghsrs@gmail.com * Skype: raj.singh6776 Art Work * Portfolio: https://www.artstation.com/cloudy * Blogspot: http://rajsinghart.blogspot.com
April 22, 2013 (Singapore) - FZD School of Design, established in 2009 by renowned concept designer Feng Zhu, is delighted to announce the addition of four new members to its creative team. Joining FZD team are Thomas Brissot, Ben Mauro, Eduardo Pe
We are looking for multiple 3D Artists to work on several different aspects of a game. Need to have experience with modeling and texturing. We want a realistic look. Preferred experience with Maya or 3ds Max. I can give you more detailed information if you email patrick@gearfrontier.net