I'M a newbie in polycount.....here r sum of my works done in 3Ds MAX which may be not that much proffesional...so I need suggestions and comments.....plz leave one!!! :) :):)
Mmm, yes please. The video does it much more justice than the shots. The whole is greater than the sum of its parts. The video is really breathtaking, and I want to play that.
Yes that pretty much sums it up, maya bakes are near as clean as max's scanline renderer. Anyone need more proof that max's workflow is broken, and maya's is *by far* superior?
Also a lot of the assets for The Division and Borderlands 2 where done in modo. I think most of RAGE was done in modo. Tor Fricks work pretty much sum's it up.