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Newbie Works.....Needs Suggestions!!!!!

I'M a newbie in polycount.....here r sum of my works done in 3Ds MAX which may be not that much proffesional...so I need suggestions and comments.....plz leave one!!! :):):)

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  • Avanthera
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    Avanthera polycounter lvl 10
    Hey arka,
    your work seems to be along the lines of a beginning 3d artist, but in a good way, you are moving in the right direction, at least.

    If I were you. I would focus on singular items.
    quick works that take only a few days to complete and have a goal to work on when you do.
    like, create a lamp post and focus on specular mapping.
    or create a set of simple floor textures and focus on normal mapping.

    If you dont already know, this is an awesome resource:
    http://wiki.polycount.com/
    I really wish this was around when I started out.
    anyways, just keep working, listen to crits and you will get better.
    good luck.
  • se7ered
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    TEXTURES. show us textures!...we like textures here :)
  • EMC3D
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    EMC3D polycounter lvl 7
    I think your best piece out of those is your AO render scene, I like it, solid on it so far, it's just how you texture / light and composite it now which will determine how good it looks when finished.

    Get to grips with a game-engine aswell if you haven't already. Presenting work shows you can work with a realtime engine and actually produce game-art among many other advantages.
  • Arka
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    shrew81 wrote: »
    Hey arka,
    your work seems to be along the lines of a beginning 3d artist, but in a good way, you are moving in the right direction, at least.

    If I were you. I would focus on singular items.
    quick works that take only a few days to complete and have a goal to work on when you do.
    like, create a lamp post and focus on specular mapping.
    or create a set of simple floor textures and focus on normal mapping.

    If you dont already know, this is an awesome resource:
    http://wiki.polycount.com/
    I really wish this was around when I started out.
    anyways, just keep working, listen to crits and you will get better.
    good luck.
    Thank You Sir. I will keep that in mind...
  • Arka
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    Mr Bear wrote: »
    I think your best piece out of those is your AO render scene, I like it, solid on it so far, it's just how you texture / light and composite it now which will determine how good it looks when finished.

    Get to grips with a game-engine aswell if you haven't already. Presenting work shows you can work with a realtime engine and actually produce game-art among many other advantages.
    Which Engine do you suggest???
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