Here's a set of examples * (upper left) basic raster (game engine-like) lighting with an ambient sky and some direct lights, no AO effect. The reflections are clearly incorrect here which prevents the surface from reading as metal * (upper right) AO multiplied on the specular reflections - this is equivalent to multiplying…
Splines snap to the grid, but grid snapping is off. This is an example of Ornatrix. It should draw the spline in screenspace. This is a stupid question but I just can't find the setting in 3dsmax that allows me to draw splines in screen space. Draw a spline in max or strand Ornatrix in screen space Snaps to the grid:
The notifications spanning the entire width of a 1920x1080 screen feels rather strange. Though I could see it working much better on mobile screens. To have it not take up the entire wide of the screen on larger screens it probably would look something like this in the CSS: .InformMessages { max-width: 500px } @media all…
Hey Nate, good to see you back! (You sort of introduced me to polycount way back when in school). Anyway, I would check your site a few times a year out of curiosity, and saw you had revamped things recently. I too, noticed the splash screen was slightly confusing, and felt the art was a bit hidden (well...hidden in the…
Job Summary * Company: 7CGI Limited * Job type: Full-time, on-site * Location: Dhaka, Bangladesh * Experience: Minimum 1 to 2 years * Salary: Negotiable * Probation: 3 months * Preference: Male candidates preferred Introduction At 7CGI Limited, we work on high-end 3D Visualization and 3D Rendering projects for clients in…
Dude if the controller was really is like that I would love it, looks like a set up similar to what Final Fantasy Crystal Chronicles and Zelda 4 Swords used, and I actually really liked it. Not to mention while it might be a bother for some it would work a lot on removing some interface clutter on the main screen and put…
Flat screen monitors appear to change in color drastically if you are looking at them from different angles. Try and keep yourself in perpendicular view of the screens. After that you can fine-tune as many settings of the screens to be similar and continue to make it as close as possible to each other through nit-picking a…
In terms of composition, I would maybe look at reducing the amount the camera moves when you cut. Its currently moving about 180 degrees from the first shot, and this means that the jump starts with the character moving screen left to screen right, but then you cut and they are moving screen right to screen left. If you…
This sounds familiar... I just installed Nvidia 266.58 a day or so ago. I was using 198 or something like that previously. When I start up my PC and Vista starts to load it gets to the horizontal animated bar thing then goes black for a while. Sometimes it makes it to the log in screen but the resolution is set to built in…
It has been a few months since I last fired up Mudbox but if I recall right: the stencil is a fixed plane in screen space that you are free to position, scale and rotate (in 2D) and use to mask your brushwork. It doesn't conform to a surface in the viewport, just hovers in front of it. Snap to curve - that's a brush option…