I would like to get some feedback for this knife so I can improve :) https://www.artstation.com/artwork/OokBDk REFERENCES: https://i.imgur.com/em8bWEX.png https://i.imgur.com/Focdpna.png https://i.imgur.com/GYKV5NK.jpeg
Xpost from What Are you Working On. New to zBrush , working on anatomy of the upper male torso. Here is my first pass, any feedback most welcome. Please try to ignore the ugly polypaint.
Hi everyone :) It is a work I do to improve my knowledge of anatomy in my spare time. I tried to sculpt with inspiration from the Overwatch character style. If you want to see more details or see my other works, you can check the link; https://www.artstation.com/artwork/VgaxAZ
At a glance, wondering if the OP had posted the wrong image given their context for this thread is game asset modeling practice so perhaps high poly version? Also this object is contiguous (one piece as in real life) lvl 1 sub surf/divided mesh hence imagine that the initial sketched low poly base topology would be fine.
So this is my first attempt at painting grass 512x512 repeating texture. I think it came out decent for my first try. I'm going back through an add in flowers/clovers to break it up a bit. Any advice on how to improve or areas to change are more then welcome=D.
Hi guys, just going to post this here for some crits if you guys have any. I've played with the free trial of dDo for a while now, and was pretty much lost without it when that expired, sooo I quickly bought it and made this. Anyway crits more than welcome. :D
Hi Guys, I had a question regarding connecting parts to a character model. I'm fairly new to the game and didn't know if I'd run into problems with rigging if I kept parts separated rather than keeping them connected. I.E. The head separated from the body but attached as a parent/child.
Hey guys, I'm working on a base body sculpt to work off of and I'd love to have you guys dig in and give me some feedback. It's a work in progress, lots of areas that still need to be developed but I think it's late enough in the process to get your thoughts on it and help me avoid any mistakes I might accidentally further…