I know the program Paint Shop Pro (v7) well well, unlike Photoshop which I find differs so much. My trouble is that I have a Wacom Tablet which draws really well under PS7 but not Paint Shop Pro, it's a sensitivity issue. PS responds with the lightest of touches but in Paint Shop Pro it responds in a sensitive manner but…
Hey guys, sorry to make my first question such a simple one on here but... I`m trying to simply switch on and off vertex paint mode in maya 2008 so that I can see the changes that I have made. (as a work around I have simply duplicated the model, then began painting on the old one and referring to them both along the paint…
So with my character im working with blend shapes, and they work without any problems, but when im about to skin and weight paint the skin. But when im about to paint the weight it works fine, but when i go out of weight paint mode and enter it again to continue to paint weights, i get an error that says: // Error:…
If you're talking about walls and floors that are basically just planes /boxes or other simple geometry with a few verts added for painting there's not much point in lodding them. Lodding anything architectural with under a couple of hundred tris is of dubious value unless you can see a shit load of them at once.
Hi people, Using Maya since 2011 but just recently got into rigging.I need to rig a simple packaging box and I'm using the Skin Paint Weight feature on Maya but every time that I paint a joint's weight, if I go ahead and check the previous one back, it gets completely different and messed up. I'm painting each joint again…
Personally, I think you have too many different things going on. none of your stone is the same color or size, they all contrast sharply with each other, making the piece feel very disjointed and slapped together. your yellow bricks have highlights on three sides but no corresponding shadow, implying it is built like a…
these are usually standard paint with metallic flecks mixed in. regardless, is near impossible to represent car paint without a shader that has two specular lobes. one for the paint, one for the clearcoat. paint on weapons is just paint and should be represented as a nonmetal.
The point is, when i would make one smoothing group for every face, you get really hard edges. I think the better way is to hide them via 1 sg for all and paint "chamfered" edges o that it looks like more polys it already has.
My friend bought this pack a while back and a few days ago i finally had the time to visit him and check it out as i'm learning modeling. Looking at the files in the pack i couldn't figure out how the author of this pack had made the paint on the roads for the pack as there were no files in the pack where the yellow/white…