Hi people,
Using Maya since 2011 but just recently got into rigging.
I need to rig a simple packaging box and I'm using the Skin Paint Weight feature on Maya but every time that I paint a joint's weight, if I go ahead and check the previous one back, it gets completely different and messed up. I'm painting each joint again and again with zero results
I tried to lock each joint that doesn't need to be painted, as well as reducing the max influences. Nothing has worked out so far
![:( :(](https://polycount.com/plugins/emojiextender/emoji/twitter/frown.png)
Does anybody have any suggestion on why this is happening?
Thanks a lot in advance!
![Image: https://us.v-cdn.net/5021068/uploads/editor/wh/yzywuqgzkhc2.jpg](https://us.v-cdn.net/5021068/uploads/editor/wh/yzywuqgzkhc2.jpg)
Replies
Unless it's as you say, completely different each time and acting randomly, then we have other problems, but right now I don't believe that's the case.
I'm not sure what Yerus is even hinting at, this is fine.