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Maya paint weight issue

Senergy
polycounter lvl 5
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Senergy polycounter lvl 5
Hi people, 

Using Maya since 2011 but just recently got into rigging.
I need to rig a simple packaging box and  I'm using the Skin Paint Weight feature on Maya but every time that I paint a joint's weight, if I go ahead and check the previous one back, it gets completely different and messed up. I'm painting each joint again and again with zero results

I tried to lock each joint that doesn't need to be painted, as well as reducing the max influences. Nothing has worked out so far :(
Does anybody have any suggestion on why this is happening?

Thanks a lot in advance!





Replies

  • Yerus
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    Yerus polycounter lvl 4
    Well, this is a considerably bad rig, and bad topology too. The joints are competing for the lack of vertices in the mesh. You should try retopoing it better.
  • throttlekitty
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    Before you locked, did you first correct the weights that keep jumping back? Lets say a vertex is affected by A and B, each at 0.5. Locking B and trying to set A to 1.0 won't work because B is still locked at 0.5.

    Unless it's as you say, completely different each time and acting randomly, then we have other problems, but right now I don't believe that's the case.

    I'm not sure what Yerus is even hinting at, this is fine.
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