Haven't had a whole lot of time to put into this but probably a little over halfway through the campaign now. Like everyone else has said holy hell is this an amazing looking game. Ontop of the visuals the audio is fantastic as well, the halo weapons have never sounded better honestly. The game overall feels like a really…
I don't own a car, or TV, I rarely have more than one light on in the house and the one that is uses CFL, I rarely use paper goods, I stopped flying my private jet to Dubai every two weeks, I do everything I can good for the environment and to save energy. And I think this is a pretty stupid thing. While the intent is…
I found this informative on PBR black levels https://docs.unity3d.com/2017.4/Documentation/uploads/ExpertGuides/Dark_Dielectric_Materials.pdf also linked via our wiki http://wiki.polycount.com/wiki/PBR
Hey all! Latest screenshots: Old: I've been working on this for a while now but I left it blocked out for ages and only really started work properly on it a couple of weeks ago.. Just thought I'd make a thread to document my progress! I'm using Cryengine as I got fed up of baking the lighting all the time in UDK, and I…
working on this project. Testing out the usd pipeline in Maya and Vray ( this scene is assembled via usdStage from various assets ) I worked on the asphalt material today , adding the water in the cracks. After some "twister" moments in the hypershade, I figured something out.
Hello ! With the ps3 gory, we have a common project, a video of posing with camera movements. This is also an idea for this moment but we're working on it ! Hope we post again very soon ^^
Thank you guys, it turned out somehow like this. I'll take a closer look at everything you've offered me (unfortunately, I've been working on it for the last few days) and explore the possibilities of optimized texturing. At the moment, each such 'module' contains a separate unique material plus decals. The result,…
Additionally, here are some general notes from looking at the meshes: * Highpoly (for example 'head_high') has some hard edges which will show in the normal map, would shade those soft * If the edges come out too tight, I would exaggerate the bevels of the highpoly some so they hold up when viewed at a distance. Wiki: Edge…
Ok,
So I am in too deep: I
am supposed to make something that does this (see links), when you
move the model In unity: https://www.instagram.com/p/CgcMZ-jpkGT/ https://www.instagram.com/p/CgweqXfLjwx/ My
idea at the
moment. Make
the model in Maya, rig and skin it in Maya, then send it to
Unity. But how do I make a Rig in…
I'm not sure what kind of teacher tells his students to make an acting shot without showing them first how to use the principles to achieve good body mechanics. You won't get good acting without strong body mechanics. Right now your movements are very linear, no ease in/out, a lot of moments where the characters don't move…