That is behaving as designed. Extrude creates new geometry and pushes it out. If it has a low value it won't push it out very far, leaving you with overlapping faces. What are you expecting extrude to do? Or what are you trying to accomplish?
Someone living in Canada? :D I don't know about Maya but you might find the ; key useful. It repeats your previous actions, so if you extruded a face, and clicked ; it would extrude the face again with the same settings.
It is also possible that you've extruded it after extruding once and not moving the vertices (therefore having 0 width faces on the edges). as Ghogiel said it should work just like that
Here i did this while listening to a podcast. (more help is at bottom, so read the whole thing and then start if you feel like doing it) I dont know what you know so i made it as simple as possible step by step. This is for me the simplest way I could think of making a model. (in one piece) if you look at the image I…
I extruded the arms and legs. done some minor changes to the body structure. Still have some work on the current shape before extruding the hands and feets.
Not that hard, make the form of the hold, select the edges round, extrude and extrude again. Copy it where I need them, then compine them, and do some magic ;)
Hi, I modeled a shield. In some parts the shield is extruded inwards. How do I go about uv mapping the shield? Do I just uv map it like any other shield? Or do I have to uv the extruded parts as well? Thank you.
@Veer_P An interesting shape, they're typically fiddly to model in polygonal subd that are usually fabricated using an extruded die cast mould' and also CAD designed, hence indeed a challenge so my approach would be as if modeling a car body shell of some sort with a Shrinkwrap Modifier. Because there's a similarity in…
well I do alot of strip modeling in Maya, it would probably go faster if I could be arsed to make a hotkey for extrude edge... but after the first extrude edge I just have to hit 'g' to repeat the last command.