I previously worked mostly in source modding so I learned a lot of fundamentals from the structure in half-life 2 and other valve games, but right now I'm on an indie team working in unity. I got to help create some conventions for the project, but these below are just my internal rule of thumb. 1. Which information do you…
Low-end devices might have aliasing problems. If that's not a problem in your case - use geometry. Otherwise use planes with alpha. Make sure to create wires wide enough to compensate for mipmaping or you might end up with textures blurring so much it exceeds the geo, bringing aliasing problem back.
At the end of the day, what matters is what the consumers think of it with their wallet. Dont forget that since Artists "know how the sausage is made" they have more emotional responses to AI and their useage ( their validity isnt the point on my post btw ). My friend group doesnt care if a game uses AI or not, all they…
I've worked on a couple of big productions and quite a few smaller ones where the majority of env assets were outsourced. 90% of the env art team were dealing with/fixing/placing out sourced assets. It came as a real shock to me. Look at the credits of big titles, Uncharted and Gears relied heavily on outsourcing. That's…
Well, at the end I was able to achieve both Cook-Torrance model and the use of roughness in the default Phong shader in UDK, so everything is ok now :D
Like mentioned that font is rough, I would def look into finding something a little easier on the eyes. I won't try to crit the env stuff, there's plenty of of env guys here who can do a better job at that but that character stuff I would consider just getting rid of. The faces you have just don't have solid structural…
So almost every week, without even looking for it, I see advancements of AI in my feed. It feels like it's getting exponentially better and that the people working on it are drinking coffee nonstop to get this out... I saw this in my feed yesterday and it seems the end is neared than I thought. Sure, it looks pretty crap…
http://games.yahoo.com/blogs/plugged-in/why-end-60-video-game-near-181412574.html Its basically talking about games like Angry Birds being only $1 and COD or BF being $60 yet theyre both fun games. People are finding cheaper games just as fun nowadays because development tools and platforms are so widespread. I don't know…
Everyone with experience will tell you zbrush is the standard for sculpting, there are no 'buts or maybes'. That's not to say we don't use both. A lot of people use both. Mudbox is great for texturing but zbrush just overwhelms it in terms of sculpting. Plus pixologic gives you constant updates for free, unlike most apps…
Hi! Thank you so much for your help. I found out in the end that the problems were mainly caused by my GPU not being powerful enough... so when I changed to my other PC, it actually worked which is why your result is different from mine. However, I did follow your tips and got a much improved bake anyway so not all is lost…