Okay for some reason I wasn't able to uninstall the Suite, I wanted to see if a clean install restored everything to a usable mode. I had to uninstall right from the folder cause windows 10 couldn't find the uninstall.exe or what ever the name was. So, after the re install everything seem to be working fine. So you can…
Hey, I have a general shading problem with my mesh. I made the low poly in 3ds Max. Everything under 1 smoothing group because there is no hard edge (it's a body of a bow). I tried to fix the shading with weighted normal, unifying normal, add more support edges but nothing works. I got that feedback at Dinusty discord that…
Hello, Been following along with a tutorial and I am supposed to mirror this column that I cut in half (vertically) along the Y-axis. However, I have messed with all the available settings and either it mirrors negatively through its base or it completely clips itself. Not sure what's going on. All the object history has…
After trying to add an Opacity map to my project, 3DO now doesn't show any textures. I can get the opacity map I made to show up (albeit, it's also not working properly; instead of the areas I masked out appearing, it just makes the mesh the texture it's applied to slightly less opaque), but nothing else. What do I do? I…
Hello, I'm trying to mask a material using multiple mat IDs. I can get into the Mask ID Editor and select a single ID, but I see no way to add additional IDs to that material. There is no add button and I've tried various shift/ctrl combinations but nothing seems to work. The only other option in the window is Add general…
The new one hangs all the time. Plus to be honest I don't understand the new one absolutely . After a few useless tutorials on you tube I still have no idea how to set weathering details/masks and can't get anything looking realistic. While the free one, even working somewhat slow and unresponsive, didn't make me any…
Hello. I'm wondering if anyone has figured out of some relatively simple way of reducing cylinder sides within Max? Specifically after the mesh has already been modelled and unwrapped, for things like LODs. Reducing by half is often too much of a reduction, and taking sides out one by one can mess with UVs and such if you…
hi i cant understand whats for there are two types of layer in ndo cause its seems that both do the same but by different methods only. or i missed something? the main question - what for there are two types of layers if their final result is the same?
I need normals of border vertices on object A to match normals of vertices in same coordinates of object B, basically to fix the seam without affecting object B. Tried noors normal thief and it does almost that, except there is still a small split that prevents smooth shading. Interestingly enough is that in-house tool…