I've got something just about working sorry don't have the code here will share the solution once I've figured it out. @poopipe yes the face order changing is an issue, ideally the script would be robust, but after working on it for 3 days I'd be happy if it worked at all. If I could just plug the checker into all the…
Wish there was a master thread for this. I know there is ADNtools and Ktools but was wondering if there were other scripts out there for dealing with booleans for Maya, I just wanted to do some testing.
Hey guys I'm writing the script in the title but I've run into some issues. The script works once but once other mash networks enter the fray it fails since I don't know how to indicate which one to use. I can't find any decent MASH documentation. # Curve replicator #TODO # alter mash network name #add support for other…
Little tool for maya i been making that simulates the same effect as renderable curves in 3ds max. DOWNLOAD: http://rightsomegoodgames.ca/scripts/pbRenderableCurve.zip GITHUB: https://github.com/cmcpasserby/pbRenderableCurve
Glad you saw this renderhjs, hopefully this image will help explain my script a bit better. So right now what happens is I select a mesh, then set the "Game" or "working" box and press a button that relates to a specific section of my texture atlas. The script then applies a UVW_Xform which scales and offsets ALL of the…
how would i go about generating a array of view layers, that all have a certain prefix in MEL. trying to modify a script that exports the contents of my view layers to separate files, to only work on layers that are prefixed with "XN".
Hi people I have been using this script for some time and I find it really useful. If you are addicted to the isolate selection, this does the same but for subobjects. Here it is: http://www.scriptspot.com/download.asp?ID=3045&inf=1 Cheers
Paul Graveson has a tool, that he did not publish as far as I know: Spline tool. This is not the same as objects that are repeated along the spline with the snapshot tool. These objects are bend along the curve and merged like the curve brush in Zbrush. I know you can do this manually with the world space path deform…