I can safely say- I'm on a higher spectrum of yellow- so you probably want jot it down a bit :D - here's my color ( R: 255 G: 174 B: 1 ) It's almost approaching the orange border.
Only because we (or maybe just me) want to meet and not battle 520 bridge traffic yet still meet at a decent hour. Most of the game companies are on this side already. Like I said... everyone is totally welcome. -R
I use jcpicker on windows for that (and also manipulating the color itself) : http://annystudio.com/software/colorpicker/ It's a standalone and portable application so I save it in my dropbox. :) Return the value from 0-1 or 0-255, HEX and html.
First thought was "Iomega?". That thing looks so much like an external CD drive... Hell, three DVD cases stacked is about the size of a 5.25" drive. I think I'll put it next to my 1541, just for fun.
Alright, I textured the bridge with the base texture That odium supplied me with. Here is the result, its now at 1 1024x1024 map and 555 faces. Im going to dirty up the texture and have it look like it has moss growing on it.
Hi guys :) Is there a way to make vertex color linear gradient on splines (renderable) fast and easy? I need exactly 0 on spline start, and 255 on spline end. Maybe there's some techniques or script for that?
I got my copy from Asda £32. I finished it in 5.5 hrs, but i think i will play the SP a few more times at least and the special ops. missions are fun too.
The difference is that in one case, the concave and convex parts are encoded in 2 different color channels, while the greyscale one encode concave parts in the 0-127 range and the convex parts in the 128-255 range.
lol I realized that I finished the game for 82% and I did not watch one replay or take one screenshot (will have to do that soon). Hmmm I have to choose between 125 cars......