oops! that would before Unreal Tournament 2004, if possible i would like for zero's sword to be included but if that is impossible it would still be an awesome skin
Hey, guys! It would be very helpful if we had an option to color-mark groups in "outliner". This will improve scene navigation a lot. Is any chance to add this? Example include in attaches. Thanks!
We have compiled a list of qualifications and expectations! If you're interested there is an email included in the listing! Ask for more details! Listing: https://docs.google.com/document/d/1qK0jFOix_1Y7a8d4k7PdL2JtHK0kcRtW-mQyqlrjMZ4/pub
Hello, im searching a tutorial about texturing that includes many mapping explanation. Like Diffuse, Spec, Normal map, cavity and and and, and how to do them in photoshop. I work with Zbrush and Marmorset.
Never done this be gentle submission is for blue rarity Mp9 think I need to have my texture included? and from the other side Not amazing, but hey, its a Mil-Spec.
I recently put up source files for 6 of my skull art projects for those that are interested. https://gumroad.com/mvhaitsma HD jpegs, PSDs and 3dsMax files are included
Valkyrie Entertainment is looking for artists with next-gen skills for prop and environment modeling. This is a contract position on-site only. Email resume to jobs@valent.us Please include link to portfolio or attached samples
Is it possible to connect emitters to character models in ut2k4. I've been hunting in a few spots including UDN and it sounds like it could be done, but I can't really find any solid proof.
Hi guys! Here i'm gonna post my working process on these guy. Any critique and advices are always welcomeVampirelings included! https://www.artstation.com/artwork/Xvo6n
Just taking my spot for now :) Will include 1xAgatha vanguard helmet 1xMason vanguard helmet 1 Greatsword skin for each, can be used by both teams References will come soon