I think your walls are too empty right now. Maybe add some peeling off effect to that wallpaper in some areas, with actual geometry, not just by texture. Maybe add some more variety in the ceiling texture as well. I also think (this may be just my personal preference) that your scene is too saturated. I think desaturating…
I suppose that you are looking to become A character/prop artist. I think that your stongest point that you have shown is your environment props. Maybe make a decision as to whether you would rather work on environments or character and keep on expanding your portfolio based on that decision. I think if you decide that you…
@BlackNiboWOlf It means that the scratches and wear and tear are consistently everywhere instead of places where they would make more sens. Because of this your textures have this procedural generated look to them. Example below: In example 3 you can see that this prop has color variations and things like subtle dirt etc,…
Zero: Yeah, I mean if I ever plan on puting this into like an FPS or something that would have definitely saved on texture space size and woulda makes the bricks a lot less blurry. For the sake of just having this as a background prop I didn't worry too much about that. I'll remember that for future models and such though,…
Unless you are experienced and capable of working smart, yes, assets take longer to produce. Essentially we are using hi poly to sketch our designs onto low poly , instead of just sketching those designs in photoshop. Thats really all that normal mapping is. I'd say it takes twice as long as it used to. I've been doing…
Hi there! I would like some feedback on my texturing on this prop. Thanks! Here is the full Artstation Post - https://www.artstation.com/artwork/QXbynL
Nice work! I love your color palate and your breakdowns (which I will be saving a referencing later ;) ) The biggest critique I would have here is probably your rocks, they don't feel very cohesive to the rest of the props although its hard to put my finger on why. Possibly the scale is off as they look huge compared the…
Hello Everyone, We have a New release of Volume-02 GYM Equipment’s asset pack on the unreal marketplace. Transform any space into the ultimate workout haven with this versatile pack, perfect for any gym or fitness area. All props are inspired by the real world and feature 4K PBR textures. This asset pack collection is…
Freelance game artist based in the UK available for contract/full time/part time remote work. ⭐ I specialise in stylised 3D environment/props with a focus on more colourful, organic and cosy genres but I welcome any form of stylised art! I have 3 years of experience freelancing in industry with various indie developers and…
One of my favorite concept artists, Fernando Correa, posted a concept of this sword on his ArtStation and said to model it if you wanted to, so i did because its awesome :D https://www.artstation.com/artwork/dOAZoe A few props I made for the Box of Mystery challenge on Artstation last year, didn't end up finishing the…