Hello! We are Studio BX from Warsaw, Poland. We have just finished creating an animated intro for Anomaly 2 game. Hope you'll like it: [vv]65047171[/vv] Screens:
The Trailer. http://www.specialthemovie.com/trailer_large.html The Website. http://www.specialthemovie.com/index.html they give away too much in the preview but it looks sooooo gooood. any thoughts or anyone who was lucky enough to see one of the preview screenings?
It's done deliberately to reduce mipping artefacts when you are viewing from a distance What you're showing here is the opposite - your texel rate is too low for the screen pixel rate and you're getting filtering artefacts as the GPU scales the texture up. I'm not sure what you're viewing the examples in - I would…
@Obscura Is there a way to get Screen capture cube to render post process volume and volumertic lighting? The cube render target isn't displaying them in the 360 image.
There is nothing complex on the screen. For basic stuff it does work fine even in Maya. But Substance needs a lot of GPU ram. I wont use it as a Workstation replacement.
By default your object will have Lambert material applied to it. Can you show image of the settings for your UV snapshot? And the full UV editor screen too.
Hey guys! i just released a post with all the screens and sketchfab players for the floor/wall module skins ;) https://www.artstation.com/artwork/n5kno See ya!
I don't think people are going to start measuring their screens to see if your stitches are in the correct place. Don't you think you're over thinking it a bit?