For artists, get a degree if you can, especially if its paid for and if it will help you outside of the industry, just in case it ever folds or you get tired of working in it. Studios within the industry go boom and bust fairly regularly and that instability gets old for a lot of people. With that said, getting a degree…
Still young in this industry (1.5 years in triple A, 2.5 years overall) for me. Overall I love it. I like learning new things and being challenged, there's pretty much no shortage of either in this industry. I think it's a very very specific kind of job, you either like it or not. But if you do, you really do. Relating to…
Good question. The camera I use (Olympus OMD EM1) can take 7 shots bracket at 2 EV increments, which is what I do. A nice benefit of the EM1 is that it can take all the shots with one shutter press, which is handy. Depending on your camera, you may be limited to less shots, or say, 5 shots at 1EV. In which case you might…
I picked up a Surface Pro 3 a couple months ago. There are a few minor things that bug me about it, but so far it's been a fucking magical experience. First, the stuff that bugs me:* There's a tiny bit of lag when using the stylus. However, this has the added benefit of smoothing out lines when painting in Photoshop.…
https://youtu.be/Z9ZDtqA9Cqo Got the biggest forms of the level blockout done. That is major landmarks, boundaries, and space for all of the major engagements to happen. Now I am beginning to go into each of the major "zones" and refine a bit further. I am not developing a modular kit yet because the type of architecture…
I broke down Syndra's outfit into a few areas — clothing, floaty elements, and crown. Since the crown is the most important part, I'm going to tackle it last, to make sure I can spend a sufficient amount of time on it, while still not having to rush the other areas. 1. Clothing. One issue I tend to have trouble with when…
I’m not sure if anybody will actually take the time to read through any of my little squiggly artist commentaries but…what the hay, I’m gonna talk anyways and for those of you actually reading this---hello and thank you for reading! Y’see there comes a time in every artist’s creative journey when you’re torn between…
Hello everyone! I am a videogame art student from Barcelona that's graduating this year. After sometime lurking here I finally decided to post screenshots my end of career project (we call this TFG here). To give some context, I began this back in September and I've been doing the whole project alone, my project will be a…
<u>Brief description:</u> About the team Assyria has been in development since around may 2006. We have a talanted and dedicated team and are determined to get the game completed. We have been contacted by lexicon entertainment (a european publisher) who have shown interest in the game. Although it is primarily a hobbiest…
Venture X Logo: https://picload.org/view/rwraccra/venture-xlogo.png.html Game Name: Venture X Hey, my name is Saltuk and together with some friends we are trying to create a 2D tile-based RPG game. No studio or company, as it is an indie project. However we still lack some artists that have experiences with tile-based…