Hey Mark, The progress is coming along great. What I see as an opportunity is much like what has already been mentioned. More Polygons and push the spec. You are really relying on the Normal map to convey the light information and currently its doing an okay job of that, but Nmaps can't work alone. I took a section from…
Even with good video tutorials you still run into having to sit through most of it to find info. They aren't easily searchable like a text document is. Maybe someone will create a system that transcribes text and makes the videos searchable but that doesn't exists... that I know of. It's easier to make a bad video tutorial…
1. Where do people live around here? 2. What are your core hours? 3. What is your policy on crunch? 4. How are projects financed? 5. What does the current dev cycle end on this project? 6. What types of ways are you looking to grow the company? 7. Are there any other projects you're working on? 8. Do you tend to promote…
1. the problem is the potential abuse from the patriot act,in the past Fbi has spied on citizens, this leaves a bad loophole open to dig dirt on people who are not terrorist nor criminals just people who oppose the current ruling class,its too broad and too open to abuse. not to mention many of the lawmakers did not have…
I have this set as a hotkey script on my 5 key for the same reason, it toggles wireframe visibility. {
string $CurVal = `displayPref -q -wsa`;
if ($CurVal == "none"){ displayPref -wsa "full"; }
else if ($CurVal == "full"){ displayPref -wsa "none"; }
}
My question would be are you none funded none pro sort of mod devs trying to get something together ? Or are you pros ? Cause I mean I would imagine your art director would need to know this sort of information ? These are total n00b questions how did you land this job ? Im not trying to be insulting but it just seems…
Let me introduce you to ReTiCo: https://github.com/Vinc3r/ReTiCo It's oriented realtime workflow but some feature may be interesting for everyone as well. Here a non-exhaustive-list of features, check the doc' to know more: Materials: - quick set backface culling on/off - set active texture node (useful in viewport Solid >…
Hello Polycount peeps. Brief description: Stick it to the man and over run his city! ‘I Zombie’ puts you in the shoes of Campbell. After a hard day's work at the city morgue, where he was given his final warning for trying to film his B movie on government time, Campbell sets off home angry and hungry. Tucking in to his…
This is a really good looking fur! I was already familiar with the shell technique, but yours looks particularly good due the care in adjusting each shell maps and the height map usage. I gotta say I'm itching to recreate a few steps in your breakdown using Blender geonodes to automate them. 😂 Edit: I gave the node setup a…
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ARTIST| OPEN TO WORK & PROJECTS 3D Artist specialized in stylized environments and props. I detect mistakes others don’t see,
ensuring quality and detail in every project. 🎨 SERVICES * Modelling of high-quality stylized 3D assets with Maya. * Creation of stylized 3D environments in Unreal Engine 5 & Unity. *…