Hi! Hard edges, soft edges? Best read up here: Making sense of hard edges, uvs, normal maps and vertex counts Wiki contains more info generally. Smooth shading works as well, but because of the gradients in shading the normal map has to compensate more (gradients in the normal map). If the lowpoly is smooth shaded and is…
New around here, but looking forward to learning all I can. Question for Polycount - When will the Models section be accessible again, and will it contain MDLs useable in 3DGS A5? I remember viewing some a while back, but don't have A6 yet. Any ideas? Thanx! Dltanner99
hello guys,I wanted to ask about crazy bump.I looked up the website and there is a demo version for windows,there is something about a license.I understand there was a free version two years ago or so,something about a beta version. I need more info,the forums on the site containing the Q&A isn't working. Thanks.
Hey all, I've looked around and can't find this link I saw here awhile back that was a compiled list of artists here that contained the work they could show on released games/projects. It was just links to pimping threads. Have I just overlooked it or does it still exist?
In case of a highpoly model the conversion DDO makes is not accaptable. Since the normal map doen't contain enough color information you have to create the curvature in aouther way. But I didn't experience any problem with low poly models.
You can use the method Contains or use the name of the bundle to make decisions. look this references, I think it's helpfull for you. intro: https://docs.unity3d.com/Documentation/Manual/AssetBundlesIntro.html FAQ: https://docs.unity3d.com/Documentation/Manual/abfaq.html#whatare
Ok, I followed ur advice, deleted the single sky light, added lamps with emissive lightning and added red glow to containers. How about now? I've done one half darker, second - a little bit brighter.
You'l want to make sure the audio source is on a game object that contains a script using this method https://docs.unity3d.com/ScriptReference/Object.DontDestroyOnLoad.html you might still have hiccups during the load, but that should preserve the audio source between scenes
MightyPea, yeah not a huge fan smart filters since you have to commit all your changes into a container, that and most of the filters I want to use aren't supported in smart filters, e.g. all the lens blurs and chromatic aberration.
nice! it'd be nice to know how low the polys are :) i was thinking maybe some dripping stains on it since it looks like an old statue? but placed in reasonable areas that would contain the drip like under the chin and such. here's an example