the painting is extremley rudimentary, the uv coord is taken from the 3d model, then the brush is blitted in 2d on top of the flat texture (no projective texturing). It doesnt wrap so when you paint at the edges of the texture, it wont influence the opposite edge. the shader system allows a some hardcoded options, but also…
Thanks Guedin. Your modeling work is legit, wow! I need to level up my models. Alright so the 'deadline' for the film portion of the project is on Monday like 3 days from now. I have to work on a modeling project which will take some time, so I put together the final cinematic already. Animation could use a lot of polish,…
Well I picked it up about 4 years ago and honestly I still feel like a noob. I use it every day but I probably only implement about 10% of the program. Same goes for Maya. The first 3 months diving in were the absolute worst. I have NEVER been so artistically frustrated. I wanted to the throw the computer out the fucking…
Hey Mike :) Yeah, I will definitely be editing his mesh on his back because a 6-sided pole with two 5-sided polies is pretty bad topology. Shame on me for not seeing it earlier :p After fixing his mesh I am going to do some work on the gun because I was having issues baking normal maps. Cylindrical shapes and normal maps…
Thanks all. Haha you bastard. Yeah part of the reason i stopped doing requested tweaks is that a lot of them were starting to be opposite so I decided to stick with what was there. Wow thanks Kevin, you always make comments that stand out, being compared to those guys is awesome. Though taking a fresh look at their work, I…
Loving how it's looking so far! Although with that said, I have to say, that with the time it took to turn on LPV and with all the crashes, wouldn't it take less time to just "auto un-wrap" into a second UV-space and use lightmapping?? This time around you can work while baking, and bakes go REALLY fast. Since the direct…
You don't have to do the chrome ball if you don't want to, the IBL node in mental ray accepts a ball shaped map or a cross shaped map. Spherical or angular in the IBL settings. Looking at a chrome ball will give you less information because the wrap around parts of the image will have less pixels in them so I'd recommend a…
Hello, I too am trying to figure out a good work flow for using photogrammetry to make tiling textures. I've managed to get a base obj and texture out of the photoscan software and now I'm a bit stuck how to make it tile in Zbrush. What I want to do and what I can achieve seem slightly different. I thought that there might…
thanks guys! I know, that's the biggest thing I'm up against when talking with parents. They don't want to except that a degree isn't as useful as a solid portfolio in the art industry. Thanks, It's hard to balance between too much information and not enough so I'm glad its working for you. Well once I wrap up the online…
Cache as bitmap is a quick and cheap trick in flash to speed up sometimes cases such as filters or very complex vector shapes that would take to much time to recompute on every frame. What it does is that it caches the complex content within that movieClip as a Bitmap - so it doesn't redraw it on every frame when running.…