It's absolutely possible to sculpt humans in Blender, you only need to plan in advance. Blender doesn't do well with heavy sculpts. Dobarro's work on the sculpting system brought long-sought performance improvements to the latest builds, yet Blender still sucks for detail work. It can, though, handle the basic sculpting…
Thanks for the tips! The clothes / outfit is getting completely re-done! And here is the latest anatomy progress, with very small modifications, going to start working on the outfit now with some modifications to the previous design, I'm thinking of some tribal / sci-fi mix up, see what comes out from the blockout I have a…
Hey Sugus, the Megalith and platform I think I had a 2 week allocation for everything. I spent maybe a day doing a 2D concept, then two days developing the animation in a block out model to use as a final 'concept'. Since it was animation dependent, my art director wanted to see how that would work before giving the green…
The car has a ton of useless edgeloops, don't be afraid to terminate an edgeloop with a triangle or two, it isn't subd from what I can tell so triangles are fine. The car looks like a rough blockout of a Honda CR-X and not like an actual car, because you've spent the polies in the wrong places. It's also not very accurate;…
@Beton_Brut I get what you mean, when you say you don't want to spend your supposed to be working time on learning the processes behind things. I get it but it is part of the process, none of the time is wasted though. It just requires a bit of a change of thinking. Growing as an artist is just part of actually being an…
Hey Aaron its a good start and glad to see you finally posting. I agree with a lot of what was already said for things like the logo and what not. As for crits of my own. Your HP's have to many 90 degree angles on things, this will not produce proper normal maps, you need to give them a bit of an angle. Rays are cast from…
Is weekend already over? Little closer to to what I want but still a lot to tweak. Feels like I´m just playing with the shaders here and not so much with the models and textures :) I tweaked the ground shader to blend better with the different textures. I did also add more control for blending the normal maps so now I can…
why do you think that you wasted time on a tutorial if you learned what doesn't work for you? there is no "this is how you do it and this is the only right way, every other way is wrong" on some models it doesn't matter if you start with a dynamesh or a basemesh. I usually prefer basemeshes but it comes down to the style…
Current Progress: Finished! - Any feedback is welcomed. https://www.artstation.com/artwork/1bPze ------------------------------------------------------------------------------------------------------------------------------------------------------ Hi Polycount! I'm posting to share a 3D weapon I've been working on. I've…
Hey! Until now my workflow has been very short, using only Maya and Photoshop to handpaint my lowpoly objects. Now I'm trying to expand my horizons and learn how to use Zbrush which is really, really difficult ( Why does every 3d program insist on having different hotkeys for everything?! ). So what I'm doing is what I…