Oh, man, I like these a lot. I think you cop out a bit with the overly simplified cliche anime faces, i'd love to see something either more realistic or original, but those characters have tons of style.
Will be one of my last submission for a while, working on an environment aswell as a scifi cop car for Petrol/Blood ontop work more on my rendering> Great job Commando a few subtle difference from the reference I used Wires
You're very welcome. And I agree: too many people see themselves and others as mere mosaique of skillsets in this industry. Of course skillsets are invaluable but if you don't train your heart as an artist... you'll remain a simple, grey cog.
Can i say that, *sometime* game artists do make cinematic assets ? (no its not really a question i just like the question mark) Awesome stuff ZombieWells, lot of attention to details i bow to you for your dedication.
Looks like Halo 3...I am so tired of Halo. What a crock cop out to get people to buy games! :poly127: I remember running out and renting Crackdown to get the Halo 3 beta LoL
Ninja Five-O (GBA, Ninja Cop in Europe) had the grappling hook and the game rocked. The only cooperative join-any-time game that I've heard of lately was Lego Starwars, I agree, we need more coop.
A nickname that I've always had/heard for Chun-Li: Thunder Thighs. Most interpretations of Chun-Li are the exaggerated female form (the hourglass if you will, with large emphasis on the lower part). Bow in her torso, widen her thighs and hips.
looks really nice a bit like brandon lee in the crow.. but slip is right the hands are a little small, also i dont like the way the legs look i think you need to work on them a bit more! Jody
I played the demo, totally loved the player animations. The main guy is basically Ash with a bow instead of a chainsaw, and I love it. I love the little dance at the end of a round, and the animated 2d logo that pops up afterward too.
Hi, strongly recommend trying "jQuadrangulateCloth -f off" if you face crashes, the successful rate is higher. :D But some of the vertices somehow move to the origin. Am I doing something wrong? I already take out the bows.