Can't make it this year. Looking forward to Gears of War, Metal Gear 4 and Halo 3. Others include: - Medieval Total War 2 - Warhawk - Sonic the Hedgehog - Resident Evil 5 - Too Human - Quake Wars - Half Life2: Episode 1 - Sin Episodes - Wartime Command - Street Fighter2 (Xbox Arcade) Too many others to list
Contract Force is a highly customizable squad tactics/strategy game in the tradition of Jagged Alliance and X-COM. The player takes command of a force of mercenaries to wage a private little war against a powerful corporation with ambitions of global economic domination. Set a few years into the future against the moody…
From what you describe, the "helmet" method is what you might want to try for hair. It's probably not much different from what you've already surmised: You make a shape that matches the hairstyle and use alpha on the ends, and use additional alpha planes for a more layered look. Whether or not all this is welded together…
I know this isn't what you're going for but I think the main reason it looks like medical contraptions instead of a balancing device is because it's really not helping at all. Honestly to me if you need an exoskeleton (or some other device to keep yourself steady while using the gun) I would actually make it bigger and…
* Update to materials and textures to try and add more color and variation in the metal materials. * Added the base mesh for the large doors. In the end the large doors will have three texture sets for the base (included), actual door, and some detailed electronic components that will be attached to the panels, like a card…
hey guys decided to start making some wards. id love some feedback and some advice with making wards here is a start getting a block out off what i want it to look like
Hi guys! Here is my first work fo workshop ,share your opinion please:) support please if you like it :) http://steamcommunity.com/sharedfiles/filedetails/?id=227894084
I'm receiving a 1 warning when exporting a model as an OBJ. "1 texture-coords out of range in mesh" I don't know if this has a direct effect on my normal map baking since it was getting the top portion cut off when rendering it out. Everything i packed within the area and hasn't been moved. No special material is put on…