Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…
Thanks for the thorough, honest critiques!!! I'm glad you guys like my work. I'm a little surprised that so much attention was given to my site design, but I guess I should feel good if that's the weakest part of my portfolio! When reviewing art-tests and portfolios at work, the other artists and I never really cared about…
Introduction My name's Ryan. I'm an aspiring indie game developer. I use the alias Renin for pretty much everything online. It's been a long time since I've had an online community to call home, and I'm hoping Polycount will become that community for me. This may end up being a somewhat long post, but it's been so long…
*IN NEED OF A 3D CHARACTER MODELER* Grin Rippa' Group [Team Name] <a href="https://smg.photobucket.com/albums/v661/Alex0Xander/?action=view¤t=onlinelogosmall.png" target="_blank"><img src="https://img.photobucket.com/albums/v661/Alex0Xander/onlinelogosmall.png" border="0" alt="Copyright of Grin Rippa Group(c)"></a>…
Thanks for the input! I actually didn't rig the arms in this example I just happened to add all the bones when I added the skin modifier and so the envelopes created happened to catch those vertices and the animation on the bones already included the arms moving. Believe it or not I don't really have any trouble rigging a…
So first off you need to bring down your scope. No one starts out professionally doing those 4 things. Pick one, maybe 2 if they are complimentary to each other. Your skills and interests do not align currently, what do you want to do. You will be doing it 8 hrs+ a day, every work day, for years. Make sure you actually…
Bad idea. Most big companies will tell you once you get to the door that you should have applied online. For example, EA and Microsoft don't want applications delivered by hand. You will actually have a better chance of someone looking at your resume if you apply online as it will get into the database. That being said,…
I think its high time we have a software that allows handpainting of height/bump maps instead of sculpting. This would save a lot of time, especially eliminating the need for high poly sculpts, retopology. I don't know why more research isn't done towards this. Also the requirements for high end computers to handle high…
Here are some tips judging from the pinetrees you made! 1. Ditch the big roots, if you look at pinetrees most of them are pretty much straight from bottom to top. Some small roots would look nice though. 2. Have more leaves on top, otherwise it looks kind of stupid. One or two leaves pointing straight up on top of the tree…
Love the title, no idea what it means but rock on! Today is actually my first day at work as a 3D artist. Figured i'd browse pc before i head off and here's this thread, sorta brings the whole journey together. I've seriously been looking for a job for about a year now and my top 15 in the unearthly challenge, my years of…