I know that, that's all they ever demo'd it as. It's still the same functionality wise, it's probably just slower due to Maya carrying a lot more data on it's meshes & many other reasons, but yeah other than that it's the same stuff. It's not to say it can't be used as a sculpting solution either! It's just not optimal.
HDR light studio has been around for years.. it has a standalone renderer for preview and a lot of similar functionality as keyshot. If you are doing product rendering for print images, or have experience with real studio lighting, its a great tool. It has basically nothing to do with game dev.
Hmm, so blueprint doesn't feature a super basic "Trigger this thing when I press this key" type function? Coding a weapon seems like it might be a bit excessive for this! But if that's the only way I can get it to look right I guess that's what I have to do.
Hi folks Slight update on my work (added a new zombie takedown piece). I should also mention that I do technical things like Rigging Physics assets Level functionality Animation trees and so on, not just animation :) [vv]90863004[/vv] z.neviera@gmail.com
I'm impressed that you got such a nice car design out of simple sketches like that. Great work overall. From what I'm seeing maybe the door handles could be a little more noticeable, they seem small and feel more just like an engraving rather than functional.
Please vote for implementation of soft blending between booleans on the 3dsmax ideas forum. Every major package is getting this functionality: Maya (HardMesh), Modo (Meshfusion), Lightwave VOTE HERE PLEASE - 3ds Max Ideas Forum: Soft blending between boolean meshes like Modo Meshfusion
If you're logged in it will tell you on the left that there's X New Posts. I commented on this in the suggestions thread, I like the new functionality but the pages seem to be designed around the assumption that everyone would always be logged in. The site design isn't very communicative to guests and people who are…
not enough contrast on the muscle lines and gradients, i like the gnome for the most part but, whats with the oversized armor? doesnt seem very functional also some of the armor i feel on the big guy is weird, the wood hip protectors and the chestplate that covers a very small portion of his body
That's what's known as an Iterator. It's an inbuilt function that cycles through all the parts of an array: https://en.wikipedia.org/wiki/Iterator the same thing in python looks like this: mylist = [1, 2, 4, 56, 6, 7, 34, 99]
sorry, in case you dont know what bake keys means, it should be a function in a menu somewhere, (in maya, its under edit--> keys-->bake simulation) max, im not sure atm. but baking just meanins it puts a key on every frame of watever object you are baking.