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Transfer Keys (3ds Max 8)

polycounter lvl 18
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Slum polycounter lvl 18
I'm relatively new actual rigging and animation in 3ds max. I'm having a bit of a problem that I need to get myself out of.

I have an object that was animated by rotating and moving the object itself in Max. Now I need to transfer these animations to a bone so that the animation can be used in-engine.

Linking the bone to the object works fine and dandy, but that doesn't actually make the bone inherit the actual keyframes and animation data, it just makes it follow the object.

Any ideas on how I could go about doing this?

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