You've got a good start here. Some things I noticed: 1.The red of your walls is too intense. The concept is very muted. The most intense hue in the concept is in that hanging above the mantle. 2.The floor has a very shiny coating in the concept. You could mess with a clearcoat material there. (The secondary normals input…
This is coming along quite nice. Based on how much you want to remain faithful to the concept I would say the glove in the concept seemed like it was thicker and stronger. Be careful about the shapes of the knees, the ratio between them and the tight in the concept seems to be slightly different (with the knees shrinking…
Knight armor for the game Drifters zbush sculpt Royal blood goblin And now some of my last works: Some other models I made for the Idie game Drifters that I'm developing with the Ultimate Eclipse Studio team Pirate base body mesh(concept by me) Priestess, concept by Wong(UES concept artist) Mushroom Monster(concept by me)…
Yeah, but that's FINISHED concept art. You don't just sit down and crank out one perfect concept. If you need a concept for a creature, you don't just do one, you do dozens and dozens of little doodles and ideas and sketches and crap and then you take bits and pieces of that and combine them or vary them or do something…
yea needles, I've dealt with the same problems whenever I try to do anything cartoonish. Right now its obvious that you've been trying to make a realistic mesh while making some sacrifices to the style of the concept. Frankly, if you want a cool looking character, then you should stick as close to the concept as you can.…
Well... been a while. Finally got around to finishing the redesign of the player character for this project. He ended up going through a number of changes since the early concept was done.
A good start n the reactor and nice concept you've picked I would suggest two things: 1. Blockout the whole scene before you start spending much time on single assets. Maybe you will spot issues in the scene that need to be solved. Maybe you need to change some things in the concept to have better scene composition from…
See these notes i made on the concept drawing and compare it to your last update. Like i said before, you are getting closer than before, but there's these little details you are overlooking and also some details you are adding in that are not in the concept. Hopefully these make sense. A few biggies I wanna point out....…
Looking sweet Z! A few points I'd say maybe need a revisit : Sword - The leather on the handle looks a little unfinished compared to the blade and guard, maybe up the saturation a bit and add a bit of wear and tear. The handle also looks thinner on the concept and I think that adds to the design of the sword, you're looks…
I figured I'd concept her hair out to see if it works. Hair concept..dreads, with bangs that are not (saw it on some girl). I was also concept some other stuff out just to see how it would look...and then I realized I was concepting a 'user view' render and that made me call it a night. To Carlo_c: yeah, I kept feeling the…