Lunarch is seeking an exceptional Environment Artist with amazing Level Design skills to help us create a breathtaking open world for Project Sophia—a multiplayer puzzle game for PC and consoles developed in Unreal Engine. We’re aiming for a high-end, distinctive, sublimely beautiful fantasy-photorealistic look on a AA…
Hm, simply throwing the meshes into Painter and baking an normal map (OpenGl), then rendering the mesh with that normal map applied in Toolbag, I couldn't reproduce the shading issue you showing in your post. Here is the result I get in Toolbag (hid the left boot for better visibility of the seam): Attached you find the…
Welcome to our Dota 2 Monthly Community Competition #21 The theme will be based on this cosmetic list We are getting the 3 heroes with less cosmetics that are supported to work with. We are also keeping the SINGLE ITEMstyle, If you want to work on a set and post it here for feedback is totally fine, but just post one item…
Hi, are u planing for game asset or just high end car model? for high end model deleting edges after turbosmooth will surely give u headaches, Time to give you my 8 commandmends :D 1. Always use 3 points when making curves (low poly) Turbo smooth will subdivide it nicely. 2. For best smooth result Turbosmooth should not go…
Wouldn't it be possible to have the SVOGI in the high end PC games and in the editor but when you have to target the lower end PCs and console ports just bake off of the SVOGI system at a fraction of the typical time with some slightly raised parameters? You can afford non interactive update rates. I mean, you would still…
There might be a slight miscommunication here. What dustinbrown said is the pure truth which happens to most 3D Artist when they go out of school and start to apply to get a job. At that point, more often than not you will hit the wall hard. Only the ones who keep working and improving will end up finding the job they…
I would start with a fresh set of bones, it looks like the string limbIK bones are scaling in a weird direction and the solver is sliding off the end of the chain and it isn't fully extend, that is weird... Did you scale the bones? Because that will cause problems. Remake the string limbIK bones. Select the Bones create…
They all have their places and practices. It really depends on the object and how it will be used and UV mapped as to how you will need to edit (if at all) the end caps of a cylinder. You also have the other issue of your time being spent flipping and defining edges on cylinders and how those edges will effect edge flow…
thanks =) I fixed up some stuff but I didnt really like the end result so I think I'm going to drop this and move on, was supposed to be a miniproject, just a couple of days, ended up being like 4 when I tried to fix some hair with some alpha cards. Did not turn out great so I'm going to practice some more hair after the…
Unfortunately this isn't something we're able to "fix" on the marmoset end. The reason i say that is because really there's nothing "broken" on our end to fix. All we do is handle mesh data as it's passed into the program, we can't really make assumptions about mesh data, because that would most likely break things for the…