Firaxis Games is looking for an experienced Unreal Level Designer for a short contract at our Baltimore Studio, where we are developing a killer game with the Unreal Engine, targeting PC, Xbox and PS3. Qualified candidates contact recruiting[at]firaxis[dot]com. For more information, see firaxis.com
Welcome one and all to the 96th edition of the Bi-Monthly Environment Art Challenge for the months of May and June! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful…
Actually I stumbled over this book rigger script a while ago and thought it could be the perfect fit, but since there was not too much documentation about it, all I manged to come up with was animate the first page of the book and that was it. The one page I have to animate, I'm quite satisfied with that. The way Mark…
So I wanna do animating with 3dsmax, using a existing rig from the standard c_arms/c_arms_citizen. I want to be able to experiment and make animations for a ghost rider melee mod I'm making so far I've gotten base down. I had a friend that was using bipeds as a rig they had gotten from some one. I've heard the workflow…
You'll want to learn fundamentals and aesthetics all the time, once you have a better grasp of it you'll be more observant in real life and hopefully be making notes in your head as you notice details. You can supplement this with getting into photography later on too. Running parallel with this learning, you'll want to…
TLDR; everything green will be added someway into the general theme and configure it for readability with the recently posted paragraph above. And it was helpful, i told ya i appreciated the formatting its much better than what i had since i.d.k. how to do all them text tricks and a new set of eyes on it was needed my…
rigged, skinned & did motion re-targeting on one of my favorite COD MW2 characters by Infinity Ward in Blender3D, Ghost. The character is well designed low poly model that easy to work with. https://www.youtube.com/watch?v=Q44lnCzBdvQ
Hmm, frankly the mind boggles at the thought of a data set covertly captured, for example by a PS5 DualSense inadvertently left connected or the typical potty-mouthed strewn CoD multiplayer frag fest would comprise of, in terms commercializing user behavior : /
Don't worry about Texel density right now anyway because it doesn't technically exist unless there is a corresponding texture applied within 3d space. Texel density isn't going to be your problem for a bit. Focus on maximizing used space for the object. These are two different concepts and will confuse you a lot if you're…
Hi, strongly recommend trying "jQuadrangulateCloth -f off" if you face crashes, the successful rate is higher. :D But some of the vertices somehow move to the origin. Am I doing something wrong? I already take out the bows.