UPDATE: Thank you to everyone that messaged me! We'll be spending the next few days reviewing everyone's portfolios. ****************************** Hello! We have a product called Modus VR, a tool that helps home theater installation companies design and review rooms with their clients before construction has begun. We're…
Hey there everyone. So this is something I've been meaning to do for a long time, but haven't really had the gumption to get around to. I've had a number of projects stop and start because of my indecision on how to approach getting a job at my studio of choice. Recently it sort of dawned on me thanks to a number of my…
Hi, I'm Martin, founder and lead programmer of Retroburn Game Studios. We have a number of individual teams working on games for Xbox Live Indie Games and we are currently recruiting additional 3D Artists to help balance out the workload for the artists we currently have and hopefully complete our games sooner. - Ideally,…
Hello, We're developing a survival game that is now nearly completely prototyped. We're looking for one environment artist experienced with, or interested in learning how to make modular environments. The systems that are already prototyped include: 01. Player Health 02. Character Movement 03. Team Selection: American /…
Finally! We are extremely happy to announce to you our next video game art challenge here at Polycount: the Escape In many ways this challenge will be an experiment for us; Usually we have very tight-knit rules & specifications for our contests and a very specific theme. This time around we wanted to offer you guys a…
I'd first go and check if the Ryzen platform is now mature or if it's still misbehaving and crashing and doing weird stuff in idle like a few weeks ago when it was released? From what I've read there's a risk you might be in for a PC modder experience at this point: trying a new firmware, Bios setting or driver version…
Layered materials are actually just material functions, which are blended with other material functions, and by doing that (combining them) you create a new material. Actually, you don't need to set up different materials ids (you can, but its not necessary for the material layers to work). I usually do this when working…
I really like the overall anatomical foundation you're having on her. But, some more or less minor crits: - The tibialis anterior muscle on her shin doesn't cover the tibia medially that much. Here are some examples I cropped from photos. Overpainted one with info, desaturated and adjusted brightness and contrast to pop…
Cole hit the nail on the head, but I think its important to give a practical example as well. Go into your kitchen, and look under your fridge. Its dark under there, right? This is because the light source is occluded. Now, go grab a flash light and shine it under the fridge. The previously occluded area is now illuminated…
>I think supporting Max or Maya would be much more productive. I understand how you might feel that way but it doesn't really address the underlying issues though. For instance you wanna leave all the people who bake using xNormal and Unity hanging? And even if we did agree to use their implementation of tangent space…