This tutorial is good, a nice quick and easy way to produce some good looking results. The follow up tutorials also help with optimizing the models for use in games if you need a lower poly version. http://saschahenrichs.blogspot.com/2010/03/3dsmax-environment-modeling-1.html I literally just made some rocks for an…
Some awesome suggestions here. Vig I'm especially interested in your ideas. This just goes to show that there is no substitute for good, motivated stakeholders. Man, If I could only kidnap you guys everyday *sighs* Technically, I guess I could :P I can always post my concerns here. Anyways, The idea of driving the…
cool job Cremuss :) The shapes and layout r quite nice here. some points which I think could be improved: 1) The textured house is quite hard to read with the texture applied to it. The reason is mostly in the texture having too much highlight contrast and actual big size of highlights. The contrast between highlighted and…
Why can't metal look good without a spec map? I've seen hundreds of game textures with incredible painted metal, and, for that matter, it's been done quite well in still paintings for hundreds of years. Rick *is* right that it's all about surface properties. Layers of highlights, reflections, shadows... But metal's pretty…
+1 to Renderhjs. Headus UV Layout is just about the best i've ever used, I havent used Roadkill but I'm familiar with LSCM from Blender and Silo. What wows me about uvlayout are a few of the key features: Topology based symmetry: you just tag an edge in the center and symmetry is active. Local Scaling: For areas like ears,…
These may not work in Maya 8, I use 8.5 Solution#1 - do all the edits you need - after you are done "delete non-deformer history" In 8.5 this is found under edit>delete by type>non-deformer history Back in 6.0 it was under the skin>edit smooth skin> delete non skin history (or something like that) This can get kinda buggy…
Studio: Lunar Tale Games LLC Project Title: Phantom Hysteria Status: Production Description: When the unexplained rears its head, when the dead walk among us, and when demons encroach upon the mortal realm, the people call P.I.N.E. (Paranormal Investigation and Neutralization Experts)! Take control of one of six characters…
Hi all, First time poster with limited skills/knowledge/experience - please be gentle :) I'm just running through an online video for some hard surface modelling techniques and have encountered a little issue when insert edge loops. On the "top" surface, I inserted two edge loops and then used the scale tool to push them…
Hey everyone, I wasn't sure what it's called. The problem I'm referring to is what happens when you bake, for example, a smoothed cylinder onto a low-poly version of that cylinder. The baking info when put on the low poly mesh shows how the edges of the low poly object are breaking the smooth curve of the cylinder. I can't…
Hi guys, sorry but it's going to be another Dreadnought :D , i'm a student in the UK and decided to do some hard surface stuff for a change instead of Environment, this is for a Uni module. Ideally i'd like to get a second Mech created and then pose the two mid-fight, right now i'm modelling this one with rigging in mind…