Hey guys, My hand painted texturing leaves alot to be desired, and i could use some more practice in UDK - so i figured i'd kill two birds and do the splash damage environment art test (2012 edition). Being relatively new to game environments i'm also trying to wrap my head around modular assets and design. Would…
I felt like going on a space art work spree. So here it is, Some of the work was done awhile ago I just re-rendered and played with the compositor a bit. Old work: New work done today:
Basically, how many people out there prefer to do the majority of their modeling via splines and lofts versus just pushin verts around/box modeling? The question is applicable, I think, to both high and low polymodeling techniques, as lofts can be tweaked to have as many or as few edges as you'd like. If you have specific…
Greetings, Polycount! Yesterday I finished my first somewhat serious piece of software. It's a little script that converts this: into this: The resulting sprite sheets are ready for use in many game engines, such as FlashPunk, an amazing framework for Flash that we are using for our game. I was pretty tired of having to…
Here are the humble beginnings of my Dieselpunk/Scifi crossover vessel. My goal is to develop a spacecraft interior that looks heavily influenced by WWII submarine tech, yet has certain scifi elements to show it as a futuristic space vessel. So far it's pretty basic but I'll be posting updates regularly... Concept and…
Hello!! This was completely sculpted in Zbrush and then baked into a lowpoly model in Maya. I was ask by Pixologic to do a presentation for BlueGFX in London. Here is what I showed them. Maybe post a video somewhere if I get it.
Hello Polycount! This is a little bit offtopic buuut. I'm doing a survey for one of my architecture classes. To be more precise, I want to collect data on the size of some rooms and how important they are to you in order to develop new concepts for room distribution in housing spaces. I would appreciate it if you could…
Hey Polycounters, I have a model that I'm trying to duplicate in Maya. I use the duplicate "special" option The problem is that the UV's get reversed. I tried to flip them but they don't line up then. Any suggestions? Thanks
i tried my hand at making a ship that might be made by the same manufacturer as the tantive IV. i also took a little inspiration from ralph mcquarrie concepts. most of the corridor modular bits are done with just beveled edges and custom fixed normals+some decals here and there. the surface grunge is two…