Hey guys, I've been thinking about this a lot lately. For the past 4 years I've only worked part time freelance with hard surface stuff in my spare time. For a long time I've wanted to work full time remotely as a freelance artist. I love doing hard surface stuff and currently consider myself an amateur. Now here is the…
But back on topic, love the direction you’re heading in. I agree you tend to want more moody lighting for a horror game. I would suggest revisiting the night lighting, but taking care to add more fill lights. The purple is too monochromatic, which tends to induce visual boredom very quickly. You could try adding moonlight,…
Hi! Blender has a Triangulate modifier (keep normals option to preserve shading), which makes it easy to work with quads and triangulate on export. I recommend triangulating to ensure topology (and as a result mesh shading) is the same across softwares. Since you shared UV layout, I'll note that there's a lot of unused…
Hi Alec, Welcome to polycount =) Bones are still bones, verts and faces attach to them and UV coordinates are created and textures are made. That's about as much as they share. How you interact with all that seems different enough to cause some pretty big growing pains when switching. They're still separate products with…
Maybe a bit offtopic and i do not want to rant: Isn't this exactly "the problem" also in other areas (even other "industries") ? "The industry" does not define clear standards (and also the management fires everyone doing the real work).. So not only the newbies does not know what to put into their portfolio but also the…
Nah I think you're good - did you by any chance follow some modder's tutorial from way back - considering Mudbox isn't 2025's choice for texturing anymore? Mudbox is fine for projecting images onto a surface, the only way I am aware of to make it better is to really dive in and learn about 3D modelling and projecting of…
https://www.youtube.com/watch?v=SFHC9ZXAfgk&list=UU3VgWHmPhhWbe1ZGRyubrTw Product Title: Valiance Online Product Overview: Valiance Online is a sci-fi/cyberpunk, super-powered MMORPG inspired by the MMORPG City of Heroes. Valiance Online takes place in the year 2093, an era in which technology has become a primary weapon…
This was something i agreed very very strongly with, until i saw how much community support there was for non-canon maps such as death star or babylon 5 crap. I'd love custom maps, but not as much as i'd hate having to play on non-canon maps which dont fit the theme just because people thought they were cool. Same with…
Currently i am total noob on textures. I wanted to make sure that my pipeline is good and i can get result out of it. Plan was to create Sculpt (statue) and then build effect on to in in Houdini. I have used a bit Houdini before. What i have currently done is: sculpt in zbrush. When it is 100% done i will decimate it and…