can you post some wireframes? And what was your intent with this guy? what type of environment is it in? how old is it? What is it? Also, what does your spec map look like? Off the top, I think your UV layout could use some work. You could get a lot more texel density if you stiched some of that stuff together, and…
Good layout dude. Nice, focused and no BS :-) I may have to rip you off eventually. And it's minor, but I really appreciate the highlighting border on the thumbnails. I know you have an alternate skin for Chunky, might want to throw that in if you're comfortable. Mobile companies like asset reuse. Hope to see a "new job"…
Gonna add alot of grim and dirt to the buildings thanks for the crit also going to make 2 cars 1 yellow taxi and a a chevy colbalt to fill the street but thats after i finish with the level itself. played with the foilage and finsished blocking out the level gonna spend all day tommorow after work layout out the buildings:…
We have an account for that site here at work. I use it periodically, but I far prefer cgtextures.com. It's not that what they have is bad, it's just that Environment-Textures.com's layout & search functionality makes it very difficult to find things. Cgtextures is far easier to use imo. I still use Env-Tex when I can't…
This is highly dependent on how you have unwrapped your base model. One situation that I would not use auto lightmap generation is when you have shells with overlapping uv's. Unreal's auto lightmap generation only does an auto-layout on the shells from the source channel. If you have shells which are overlapping it won't…
DockRock: thanks a ton man! glad you dug the hair vid! I'm excited to see the finals too, I've been getting the behind the scenes sneakpeaks from the other peeps! :D daphz: thanks dude! Some day maybe I'll get to the point where I'd feel comfortable livestreaming like you badasses :D dudealan2001: thanks! It's awesome to…
What you have shown in the screen shot are "trajectories" these can't be edited and they are a visual representation of how the piece flows through the scene, you can't actually edit trajectories, you have to move the time slider to that point and then manipulate the bone object. Trajectories are good for figuring out…
First, assign a checker material to your object. It helps if you make it two shades of dark gray, rather than black and white, because you'll be able to see the face edges better. Then... 1. Apply an "Unwrap UVW" modifier. 2. Click the "Edit" button so you can see your UVs. 3. Go into Face sub-object mode. 4. Select the…
I was testing it out today. Eric is right there is no need for Vray, it's just adding an extra step. Its best to just export packed textures form SP and remake the material in Unreal (It's not a long process). I don't think I could lose datasmith from the pipeline, don't use it for passing material, but it is amazing for…
Sub-D modeling (Maya or Max or Blender) Digital sculpting (kind of optional) (ZBrush) Retopologizing/Low poly modeling UV Mapping Baking Texturing (Substance Painter) Lighting (UE4 or Unity or your chosen modeling program) Soft skills; Composition (Colour theory, layout, camera work) I would suggest avoiding full…