Hi As a training, I would like to make a bottle in the style of the excellent work of Yannick Gombart on his bottle Plagued Spirit (Dishonored 2) -> https://www.artstation.com/artwork/VR8eZ
Hello! My name is Gary Roberts, I'm 22 years old and I'm from Mexico City. I currently work as a 3D Enviroment Artist doing small projects for mobile games. My specialty is Stylized, since I love that it is the combination of 3D and illustration. My process depends on the client's time, it can be painted directly to the…
Latest: [vv]46846857[/vv] Ok here's the concept i made ages ago in 3ds max + PS: It started off as just something i was doing when i was bored but now i've really got into it. The style is sort of a cross between alien and the matrix or at least thats what it was at first, and of course taking certain elements from the…
Just thought I'd share this, been following the devs for a few years now, they haven't been updating as much though. And i think they're doing a bit of changing etc. Official site:http://www.oliverandspike.com/ The game/level designers site and a bit more info:http://andrewmwegener.wix.com/leveldesign#!oli-and-spike/c1ynx…
Hi, Unity is PBR ready yet we dont have specular bounce lighting aka caustics. So does this mean that its partial PBR / incorrect lighting since for metals (chrome) albedo is black and hence light bounced from this surface wont contribute in lighting at all. Please correct me if I am wrong here, my aim is to create high…
Hey All, I'm Wyeth Johnson from Epic Games. Earlier this week, we partnered with Ronen Bekerman to sponsor the biggest cash prize pool in ArchVis history, 100% realtime, 100% in UnrealEngine 4. It's called "The Vineyard". https://www.unrealengine.com/blog/epic-games-and-ronen-bekerman-launch-the-vineyard-challenge Our…
Hey guys, we're looking for an environment artist to work in-house at Edge Case on Fractured Space. It's available on Steam Early Access right now, but as we move towards getting out of alpha, we need more skilled artists to bring the quality bar up. Here's the job spec:…
Hey guys, My hand painted texturing leaves alot to be desired, and i could use some more practice in UDK - so i figured i'd kill two birds and do the splash damage environment art test (2012 edition). Being relatively new to game environments i'm also trying to wrap my head around modular assets and design. Would…
I felt like going on a space art work spree. So here it is, Some of the work was done awhile ago I just re-rendered and played with the compositor a bit. Old work: New work done today: