Hey Dipesh, breaking into the industry is hard no matter what role you want to take, if you want to be a character artist, then keep making characters. IMO your character is one of the weaker pieces on your portfolio. But everyone has to start somewhere. Keep refining and working on your models, for your portfolio rememer…
thank you. Any suggestions on how to improve? on the paintings I figure they are not going anywhere further. the focal point is supposed to be the girl. yet the eye goes to the background and doesn't really want to move from that. and the other one...well i don't know. I think it's too vibrant... It's too bold imo. The…
Thanks for the critique and yes I normally prefer to do hard surface but I am trying to improve in my weaker areas. next time I will defiantly use reference inside of ZBrush like image planes as you can tell i found sculpting from guess work is quite difficult. when it comes to topology I am defiantly going to use…
I'm a bit more optimistic for you, but you have to mercilessly cut the weaker pieces from your portfolio. Example: Never show anyone the texture for the candy cane from the Eureka special. You did some really nice stuff for that, but what I remember is the candy cane texture because it stood out as sloppy. You don't want…
what Beaver said is correct. connect your reflection nodes (texture sample, vector/reflection nodes) directly into A of your lerp, then connect just the regular texture into B of the lerp. then use the constant that's already plugged into the lerp to set how much reflection you want to see. you should have 6 total nodes…
@perna @gnoop I totally agree with your views. I also don't understand why this metallic/roughness workflow becomes more and more of a standard and is promoted so much Allegorithmic. In my opinion it's the weaker of both. I would prefer specular but I haven't found any tutorials for using it with Substance and Unity. But I…
If I remember correctly, Bard's Tale has the same guy who voices the Elder God from Soul Reaver as the narrator, which makes it an inadvertent parody of that as well. I enjoyed what I watched of it, but can't remember if my highschool gamer buddy called me back the next day to tell me it was a good game or utterly terrible…
Hey guys, i would greatly appreciate feedback/crits on the layout as well as on the content so i can make everything better :) I'm not on the job hunt yet and i want to replace the weaker pieces (that dagger, dresser and stone thing) as soon as possible. There's still one year of school and work ahead of me so i have some…
@InvaderRoxas thanks for the comments, i have a few things to point out, you mentioned that some of the pieces are weaker then others and i understand but most of them are part of a bigger post breakdown on my main page that i linked, i understand that on this post it kinda looks confusing but this are only images from my…
Hey, I think the weapons and the crate are looking good. I do believe the twisty knife is probably the weaker to them. It just the wrap around the handle that throws me off. The wrap around the katana looks really good. The tentacle scene is a cool idea. I think to help push it would be to work on the texture on the…