I'm trying to figure out if there is a way to transfer meshes between two open 3dsmax scenes (I have two instances of max open) without having to export a file to the HD. Anyone know of anything?
Hi, Never got an answer in the Maya forums to this. But has anyone seen this problem? Basically my triangle lines showing up in the material ID map as a very subtle change of color and I can not use the maps. I have to repaint in PS. Using the dDo materials and transfering a diffuse map in Maya. Image attached.
Morning all. anyone know of a script for max 2014 that does what Morphix did? http://www.scriptspot.com/3ds-max/scripts/morphix I just need something stable to transfer vert order from one identical topological mesh to another. I had it running on 2013 but only by changing viewport drivers... no joy this time though :(
I'm looking for a script, plugin, tool... anything that would allow me to select some edges in the UV editor and transfer the selection to edit poly. Any help would be appreciated.
Which bit are you struggling with ? copying a transform is simply a case of assigning a node's transform to a variable (t = node.transform) applying a stored transform is simply a matter of assigning a variable to a node's transform (node.transform = t) if you work in a rollout, anything you store will persist as long as…
I need help! I have 2 pc. One at home and another one in my province. Is it possible to transfer ANYTIME my license? i did try deactivating but when i click deactivate license it says that i cannot reinstall license in this pc again once deactivated. BTW, I bought DDO. please need help guys. thanks!
Sorry, edited while you were replying. Well spotted :) Here's a version that just selects instead of smoothing:string $transforms[] = `ls -tr`;string $result[] = {};for ( $transform in $transforms ){ string $meshes[] = `listRelatives -ad -ni -type "mesh" $transform`; if ( `size $meshes` == 0 ) continue; int $found = 0;…
Hey I was wondering if anyone knows if and how you can transfer vertex normal data between too objects. I have two meshes that are the same vert count however one is triangulated and one is not. I need to take the vertex normal data from triangulated object and put it on the untriangulated one. I was wondering if anyone…
I wanted to ask if you have a new version of Blender (portable version) and a previous one also portable with all the scripts, keymapping setups and addons. Is there a way to transfer all this to the new one and delete the older version? I am tried of having to set this up everytime. Thanks
is there a way to re texture an already rig/skin weighted model in maya? thanks or transfer the righ/weighted skin to the same model that was retextured?