As was said that night of the polycount meet up #4 http://boards.polycount.net/showthread.php?t=63456&page=6 I was talking with a few of you guys about seeing transformers 2 at imax since my cousin was coming into town that thursday. I wanted him to meet a few of the locals since hes in the games field as well (OMG THE…
she read more asian/indian than asian/african. try reducing the dent in the corner of the lips. the nose bridge between the eyes should go deeper in. mouth should move slightly forward but no too much. the brow ridge should not be so pronounced. the nose should be flatter as it goes down and slightly wider creating a more…
Considering most studios are well on their way to beta in the time it has taken this studio to crank out two tech demos. I really hope they aren't wasting their time trying to bridge a gap when they could have just cleaned up what they had and it would have delivered the same emotional punch in a much more realistic way.…
Every point you've made there is valid. The wooden posts on the walkway are particularly hard for my brain to interpret. All the other woods seem to have a grain but they don't. Makes me think they are some sort of fiber board. And there needs to be a sensible way for them to be going through the floor of the bridge as…
Hey, first of all, looks neat! I love the idea, and seems like you've got a good grasp of Blender so far. I've got some composition critiques. - The bridge could be helping lead the eye, but right now its brightness is as dark or darker than the background it sits behind. I would find a way to either lighten the texture or…
I must say I am fascninated by the hypocrosy (or perhabs, the ignorance ?) of anyone in the movie industry singing the praise of any production workflow related to UE5.x. The technology sure is amazing by many accounts (from the high end rendering to the quality of the freely provided assets), but sure enough, none of…
Hey bud! I think you should put some time into learning about composition, specifically focal points and colour. My eye is having trouble figuring out where to focus. What is the path you'd like my eyes to follow on this image? How are you going to make my eyes do that? The colours are clashing. Purple might not be the…
With the blockout I made in Zbrush last time, I took it to Max for some good old retopping. I already had a strong idea of how all loops should go and why, but what Lee taught us was how to do it within record speed. I spent about 1 short day worth's time on mine, and had almost no difficulties solving problem areas.…
Not an environment person or lighting person but i've dabbled and tried to learn some things, anyway from whatever i can tell this room seems to lack windows, cathedral environments usually are very well lit with plents of windows from my experience within some of them. To me this image would probably benefit from more…
Hi Everyone! Weforge Studio here, An independent game studio based in Sydney, Australia. We’re working on a horror title within Unreal engine 5 named Macabre We’re currently looking for an animator to work with us on a contractual basis to animate the main antagonist / monster of our game as soon as possible. Our model is…