@ Dennispls: Thanks a thousand puppy filled rainbows! @ IlyaIvanovArt: thou bestowed the highest honour upon me, made one manly tear of joy roll over my steel jaw. @Prism: I will try to update stuff more! the sculpt for the last orc is on the third page. @Gannon: yes I already made a bunch of weapons. I'm not super sure…
@CharlieD: Thanks dude! Glad you like it!The dialogues are really important in our game. We would like to pay an editor or translator to get the best result. @Roxxor: Thanks Roxxor! Yes, we've thought about the early access and the beta version to improve our game. We'll talk more about that when the kickstarter campaign…
If I may say, you are falling into a bit of a trap that I see character modelers falling into time and time again these days. I'll try to explain. Based on your series of screenshots, you seem to be following a very logical series of steps : finding some good looking references, and carefully trying to translate all the…
Thanks for the Google link Eric, in fact I try to implement the system explain in a chapter of "Game programming Gems 4" book, with sphere casting from player head to camera, and it works pretty well expect that I have one problem. When the player is really near some walls, the camera move forward to character and when she…
hmmm weird smoothing on your pillars..... ive had this befor.... looks like its smoothing from your low poly coming through, i wouldnt split the LM uvs here, are your LMs directional? what does it look like lit by a realtime light (this would test if its the asset ro the LM) some LM renderers dont take into account the…
Maus, Watchmen, and Dark Knight Returns are the equivalent of the classics... but after that it's all depending on taste. Hellboy TPBs are perhaps the most cherished of my collection.