Agree on the grass and would include a lot of the edges where buildings/objects meet the pavement or ground. Managing transitions helps a whole lot in selling an environment. Some grime decals or vertex painting in those areas will help tie everything together and add interest. Having some texture transitions around your…
So last months i am doing my firsts steps in gaming. I created the soviet tank t-34 i would be very happy if you tell me some critiques about my work. https://iraklispetrou.artstation.com/
Hello, I've been working on this for a while now and I'm getting to the point where I dont know how can I improve this further. Any help is appreciated. :)
Hi, I'm pretty much a noob when it comes to modelling/skinning anything organic, this head is my first attempt at african features, any comments would be welcome.
I see a lot of very nice portfolio sites with their models rendered in a really clean way. What do you usually do when you render a model for a 2D portfolio image? Also I'm getting transparency sorting issues with my model.
Hey Guys, i'm working on a small Prop scene and would like to have help with where to start in Substance Painter. And the part i'm speaking about is the metal(brass maybe?)