Hey all, Quick (I hope) question. Is there a way to change the pivot of a bone in max to have it look down the 4 axis at the next bone in the chain? I seem to be drawing a blank here, I try adjusting the pivot, but the bone follows. This is fairly easy to accomplish while building a rig in maya, but seem to be stumped here…
The spacing tool uses one particular axis to determine the orientation, if this axis is not aligned with whatever you want to clone and space it will do horrible things. If you rotate your object its local pivot changes, that´s what you did. You can do the same if you just turn the pivot itself with Adjust Pivot ->Affect…
Snap your objects pivot to the grid. The objects pivot is what most engines use when they place meshes. Some exporters won't use the objects pivot but will use the pivot point of the world, so on export you move your object to 0 0 0 and then export, or just make sure your objects pivot is set to 0 0 0 and check how it…
It takes so long just to get preview images together.. Anyhow.. Mod: Apprehension Heavy Roamer: [ QUOTE ] Physical Description: Huge aircraft, approximately the size of a school bus. Front has a cockpit and 2 side guns attached to the inner part of the wings. Also has two rear turrets above and below, for a total of 5…
Yeah, I read some reviews and a lot of people cite "plot holes" without actually giving examples of plot holes. While driving back from the theater, I was racking my brain trying to think of reasons why people would hate on this movie so hard, as some of the reviewers basically lumped it in with Last Airbender and…
No, it's merely fitting. It's by no means a good plot, it's just a very generic vehicle for guns and explosions and general machismo. That doesn't make it a bad plot... it just doesn't make it great. And certainly not "awesome" by any stretch of the imagination. Like I said, it's no better or worse than the plots for Doom…
@CybranM Thanks! It's still got a way to go but glad it appears to be getting there! Added 4 as yet untextured Skyflash (British AIM-7s, basically) missiles, and a pair of very poorly UV'd fuel pods. I may also add a center fuel pod and inner wing pylons. So, assuming I'm getting rid of the carrier, I now have a checklist!…
I'm trying to use this new modeling toolkit in Maya 2015 and this little thing bugs me. With a selection, I can hold d+control to aim the pivot at another component, which works fine. But this also seems to lock the pivot's location to where it was when the command was done. Say I move the selection, and the pivot keeps…
Ok I've got this script working now (with much help from SyncViewS). Basically it uses the normals of your subobject selection to align the working pivot. It doesn't have fancy selection highlighting like modos and you have to drop your current selection to set the working pivot but it helps with quickly aligning the…
Oops my fault you did say roating the object silly me. here are two ways to do it: I. Move to pivot to the vertex position and rotate around that. step1: pivot is in the center at default so need to move it first st2: It`s easier if you set the snap options higher st3: move the pivot point into position and rotate the…