To sculpt this, you need to know much more about where muscles originated. A single feed back on this would be really overwhelming I'm afraid. Try compare yours to this, and take Scott Eaton's Anatomy for Artist course if you're serious to learn this stuff. http://imagizer.imageshack.us/a/img834/729/84ph.jpg
The whole thing was not CG, there were a lot of built sets (obviously all the ones where there were just humans around), like the human base and the ship cockpits etc. AFAIK most of the jungle stuff and exterior shots were CG, and the Na'vi were 80% mocap, 20% keyframe animation. The facial animation was mostly mocap but…
Oh man. Good topic. Note: I used to work at Bioware. I haven't been there in over 2 years. I do NOT speak for the company in any way. These are just my personal thoughts and assumptions based on my time there. So, I've seen a ton of clips from ME:A showing the bad animation, and I can honestly say that very little of it…
Hi 3DAndy, you should change your RAM, it will probably not fit under your CPU cooler. Look at this picture which uses normal sized RAM which is a lot smaller than the one you picked: http://pics.computerbase.de/4/0/9/7/5/19.jpg EDIT: it will definitely not fit. The actual clearance for memory is approximately 4.5cm, and…
Hi, i'm currently trying to do some PBR with the albedo, spec, gloss, normal shader in 4.1.1 but my lower-end system (Crappy 8400gs card :( ). I can only use the SSE2 engine and it's REALLY slow and crashes alot especially if i set it to 2048 res textures. Why cant i even use like DX9 or something? I'm using a PBR shader…
i run max 2012 32-bit with nitrous fine on my laptop and i have a hp dv6885se, has a nvidia 8400m gs, i even turn on hardware rendering and blast the AO and shadow settings sometimes for funsies to check out my model. -update drivers -update max to sp1 i did have troubles with max before i installed the hotfix, then i…
Here is the full comparison for all tiling breakers, the noise texture based is really awesome. Here is the chart : https://twitter.com/blackfirestu/status/847789194625908738
Good job guys. Yo zweebie, thats damn close to being right, but some of your proportions are a bit out. The biggest one is that the head is too tall, followed by the nose being a bit small and i also made the jaw wider to look more natural. Hope it helps. EDIT: maybe give this a once over :) .…