Just a fun little thing based off a concept from Next Level. this guy is 1013 polys and fills up (1)512 (1)256 (1)128 texture sheets for each channel. I got lazy in some parts but ohwell. Took about 9-10 hours.
I've got a texture map set up at 512 x 256 and was hoping to bake a curvature and position map in Painter. Right now it looks like I'm only able to select a 1:1 ratio for baking. Is there a way to change that or maybe it's coming in a future update? Thanks!
Hello, Is it possible to convert/use the toolbag skyboxes in Unity? I just want to be absolutely sure that the art is 1:1 or as close as possible to the intended look.
I actually commented on the built in methods so that you might research the maxscript behind them. My first step in creating any tool is to see if it already exists. For example. the two scripts below are shorter and avoid extra global variables. ( if selection.count == 1 do ( subLevel = case subobjectlevel of ( 1: 1 2: 2…